AI Insights · Timothy · July 2021
Top 5 City Building Games on iOS in South America, Q2 2021
In Q2 2021, city building games on iOS in South America showed varied performance, with some apps experiencing significant growth in downloads and revenue. Sensor Tower provides detailed insights into these trends.
Throughout the second quarter of 2021, city building games on iOS in South America exhibited diverse performance patterns. Data from Sensor Tower highlights the trends in weekly downloads, revenue, and active users for the top 5 apps in this category.
SimCity BuildIt from Electronic Arts saw a fluctuating trend in weekly revenue, peaking at around $7.7K in early May. Weekly downloads hit their highest at 6.7K in mid-June, while weekly active users showed a slight decline from 57.3K to 49.8K over the quarter.
The Simpsons™: Tapped Out, another title by Electronic Arts, experienced steady weekly revenue, reaching approximately $2.5K in late June. Weekly downloads varied, with a peak of 5.4K at the end of March, and weekly active users remained relatively stable, averaging around 33.8K.
Megapolis: City Building Sim by Social Quantum showed modest revenue, peaking at around $744 in late April. Weekly downloads were low, with a peak at 639 in late March, and weekly active users fluctuated, ending the quarter at 145.
The Tribez: Build a Village from Game Insight had a peak revenue of $810 in late May. Downloads were low throughout the quarter, with the highest being 271 at the end of March. Weekly active users showed a declining trend from 910 to 476.
Sid Meier's Civilization® VI by Aspyr Media, Inc. maintained a relatively stable weekly revenue, reaching up to $745 at the end of May. Downloads were minimal, peaking at 138 in late March, and weekly active users hovered around 9.1K.
These trends underline the varied performance of city building games on the iOS platform in South America during Q2 2021. For a more in-depth analysis, visit Sensor Tower for comprehensive data and insights.